![]() ![]() 2) the files and/or sheets are unaltered. In the case of xeroxes of these sheets, this cover page must be included. 3) These sheets, in any form, may not be included in any other publication, electronic or otherwise (e.g. KaGe, NERPS, etc.) without written permission from the creator. Please mail any errors, corrections, or comments to me. The more feedback I get, the better I can make the sheets. The first part of the file is a collection of eight front sides for the sheets. The second is a collection of eighteen back sheets, based on archetype. The third part contains pages filled with multiple copies of similar items, (e.g. The intent is to mix one back sheet with one front sheet for a complete character sheet, but you can use any number of sheets you like. Also, don’t feel constrained by the archetype I gave each sheet. For example, your samurai may fit better on the Gadgeteer sheet. The font used here is Shadowrun, a font I designed. It should be available on the same ftp site from which you got this file. ![]() Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright © 2000 by FASA Corporation. ![]() Any use of FASA Corporation’s copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. ![]() The page breakdowns for these sheets are as follows:įronts Page One - This cover page. Page Three - As page two, but with less space for skills and more space for weapons and contacts. Page Four - As page two, but with more space for weapons and less space for contacts and skills. Page Five - As page two, but with more space for contacts and less space for weapons and skills. Page Six - As page two, but with more spaces for edges and flaws, and less space for gear. Page Seven - As page four, but replacing the gear section with space for martial arts maneuvers. Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock Backs Page Nine - Mage sheet Page Ten - Real Mage (no cyber, more spells) Page Eleven - No spell mage (for use w/the front with spells) Page Twelve - Houngan sheet Page Thirteen - Conjurer sheet Page Fourteen - Mage/Decker sheet Page Fifteen - Decker/Physical Adept sheet Page Sixteen - Decker sheet Page Seventeen - Rigger sheet Page Eighteen - Rigger (alternate) sheet Page Nineteen - Rigger/Decker sheet Page Twenty - Samurai sheet Page Twenty-one - Samurai (alternate) sheet Page Twenty-two - Mercenary sheet Page Twenty-three - Gadgeteer sheet Page Twenty-four - Physical Adept sheet Page Twenty-five - Physical Mage sheet Page Twenty-six - Otaku sheet Extras Page Twenty-seven - Vehicle records Page Twenty-eight - Bigger vehicle records Page Twenty-nine - Condition monitors Page Thirty - Weapon records Page Thirty-one - NPC records Page Thirty-two - Gear Page Thirty-three - Finance Page Thirty-four - History, drawing & notes Page Thirty-five - Ally/Free Page Thirty-six - Cyberdeck Page Thirty-seven - Frame/Agent Page Thirty-eight - Sprite/Dæmon Page Thirty-nine - Grid/Host Page Forty - Storage device Page Eight - As page two, but adding a space for spells. Serious Stun +3 to target #’s -3 to Initiative Moderate Stun +2 to target #’s -2 to Initiative Light Stun +1 to target #’s -1 to Initiative VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kgīody Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative DiceĪRMOR Standard front ©2000 Lester L. #3rd edition shadowrun character sheet pdf. ![]()
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